A Grammar Lesson with OH Cards

In the 6th grade grammar lesson we were discussing word order in sentences in terms of subject and predicate, how the subject is always a “naming word” of which one asks, “Who or what is doing something?” and the predicate is always a “doing word.” The children were asked to formulate simple sentences and to name the subject and predicate in them. A game with SAGA images and the OH [original deck] word cards stimulated an “OH!” experience for all of them.

Each child drew one SAGA picture and one OH word card bearing a verb (I had sorted the cards in advance). The picture card was to be the subject and the word card the predicate. Each child constructed the shortest possible sentence with his card set — for example, “The raven takes” — and in doing so playfully and intuitively grasped the concepts of subject and predicate.

Edith Schuette ~ Teacher
Hamburg, Germany

Excerpted from the book Strawberries Beyond My Window: Games of Association for Opening the Door to Creativity and Communitcation, by Waltraud Kirschke.

Cards of Association for Creative Writing

Using the SAGA and MYTHOS decks as a jumping-off point for creativity has proved itself useful time and time again. As a writer, there are times when the words won’t flow and the creative spark is lost. At these times when my creativity is blocked, finding my way back on course is not easy.

Drawing a card from one of these packs allows me to take a step back from the work I am struggling with, and to refresh my mind with the newness of the image I see before me. Even a card that I have drawn and worked with many times before will have new meanings for me with each drawing. The state of mind that I am in will influence the shades of meaning I see, reflecting itself through the subtle overtones of the story that emerges.

The imagery fuels my mind, allowing me to wander into new territories and across unfamiliar terrain. As I allow my imagination free reign to make the associations that it chooses, to see the past or the future through the eyes of the card, I am able, at that moment, to let my mind touch new depths, to discover new possibilities.

Although the story that comes to me from the card may have no clear link to the work I was doing, the process of working with the image changes my thinking so that I am no longer stuck.

As well as using the cards in this way for creative work, I have used them for problem solving. Here, in a similar way, the story that comes from the card or cards will usually have no link to the problem, yet by firing up my creativity, my field of vision expands so that new solutions come into focus. The solutions that emerge are almost a by-product of the story that’s formed. Tapping into the hidden reserves of creativity allows the options to flow, and as they do, solutions present themselves for consideration.

Steven Weir
London, England

Excerpted from original material for the book Strawberries Beyond My Window: Games of Association for Opening the Door to Creativity and Communitcation, 2nd German Edition, by Waltraud Kirschke.

Richard Martin | OH Cards as Teaching Tools

Richard MartinRichard Martin is a storyteller and English teacher from England who now lives in Germany. He travels all over the world telling his stories to all kinds of people.

I use OH cards regularly in school as a teacher of English as a foreign language and in my teacher-training workshops on using storytelling in the classroom.

I usually use the SAGA and 1001 packs. One of the strongest points about these is the impact of the pictures. They not only look “powerful”, they have the strange ability to suggest diverse ideas to different people and in combination with different cards.

I usually use them in small groups to generate stories – in the English classroom these can be the basis for oral and then written work which then can provide the opportunity to consolidate grammar. In my experience students really enjoy using the cards.

I do various activities with them, some I learnt in a short workshop with Moritz Egetmeyer, some I more or less invent according to the needs and size of the group. The cards lend themselves to many activities.

I think that every teacher should have a pack in their repertoire. They are so useful for when you cannot think of what to do, and the results are always first-rate – which cannot be said for many stop-gap activities! I have not seen any of the other storytelling cards on the market, but teachers in workshops who have always agree that OH pictures are simply superior.

For more information about Richard, visit his website, Tell a Tale.

Related reading: Storytellers Using OH Cards

Child Therapy and Mental Health

A contributor to the Child Therapy and Mental Health website posted a short article about using various OH genre cards in therapy practice with children.  The article, “Associative cards,”  was posted by blaxter on December 15, 2008.

Storytellers Using OH Cards

Storytellers all over the world use OH cards to spark and deepen their stories and to facilitate storytelling with others.

The websites for the sampling of storytellers listed below are either in English or have an English language option (look for and click on the small English flag on pages that have an English option).

Asian Storytelling Network – Singapore

Mo Egetmeyer, the OH cards publisher, has given many workshops in Singapore, hosted by the Asian Storytelling Network. They offer programs, workshops, and courses in storytelling for all ages.

Marco Holmer – Germany

Marco tells stories in theatres, schools, homes for the aged, community centres, and libraries. He tells stories in English, German, and Dutch.

Richard Martin – Germany

Richard is from England, but lives in Germany. He says this about the SAGA and 1001 decks he uses: “I am always amazed by the associative power of the folktale images depicted on the cards in this series. They are incredibly effective with all ranges of age and ability. Moreover, my students love using them!”

OH Story | Ralf Linde

Team Training for Leadership

During the last ten years the “human factor” (that is, acknowledgement of the emotional level) has also gained in consideration in the industrial sector. Emotions, naturally, have a direct influence on achievement as well. It is now acknowledged that a well-functioning team does not hesitate to address conflict and is practised in discussing problems and issues.

We often work with the OH cards in seminars and workshops. Spreading them out on the floor so that everyone can see them, we try to home in on an emotional quality in the participants by asking them each to select a card which corresponds approximately to their feelings at that moment in their current situation. A question at any seminar, for example, could be, “With what feelings did I come here today?” The OH cards present many possibilities in answer to such a question. The associative cards function as a catalyst both for communication and for the experience of closeness among the participants. This feeling of closeness is important because the success of our work as trainers is dependent on the participants opening up during the three or four days they are together – that is, that they reveal themselves more readily than they might in a normal, more formal situation.

Our workshop and seminar participants come from various domains of business, are usually from the industrial or service sectors and are often managers and their assistants – a colourful assortment of people, really, not only from Audi but also from a broad spectrum of the free market economy.

Sometimes I use the SAGA cards as well as the OH cards, especially when the topic is leadership: these images with their figures of highly symbolic characters facilitate a ready comprehension of particular group mechanisms having to do with leadership.

Ralf Linde ~ Trainer for the AUDI Academy
Ingolstadt, Germany

Excerpted from the book Strawberries Beyond My Window: Games of Association for Opening the Door to Creativity and Communitcation, by Waltraud Kirschke.

OH Story | Marco Holmer

Storytelling with Children

To inspire children to give accounts and tell stories – this was the task I was assigned at the youth centre and school in the Rivierenwijk district of Utrecht. Not only should everyday experiences be related but also short pieces of creative composition, such as stories that are found in picture books, stories with a plot, stories that make sense. This process should give the children, especially the foreign children, a fresh impulse for communication.

Out of this task evolved a storytelling club. Each week ten children between the ages of 7 and 9 met with the aim of composing stories and telling them to one another. A suitcase filled with various objects served as the goldmine of material from which to extract ideas. As we handled and examined the objects we would ask ourselves, “To whom could this object belong and what role could it play in the story?”

The children were delighted. They began to create never-ending stories that eventually did end – in nothing. It was the beginning and the end that posed the problem. The children could not come to grips with a story structure – quite logical, actually. To tell a story by heart presupposes an overall and advance knowledge of the story. The teller has to orient him/herself like a bird in flight; otherwise s/he loses track of the path. For many of the children this proved to be an impossible task. Children experience a story like a film – it unfolds word by word. This can be observed in their experience reports. After school vacation it goes like this: “First we drove to … and then … and then we ….” All the experiences are stored in the memory chronologically. The only way to recapitulate it is to tell it in the correct chronological sequence.

When I realized this, I wondered how I could give them the necessary signposts for orienting themselves within their stories. For this, I got some help from the philosopher of Greek antiquity, Aristotle. In his “Poetica” he stipulated the structure of the story to comprise five main parts:

  1. introduction
  2. incitement of the plot
  3. climax of the plot
  4. fading out of the plot
  5. conclusion

I had found my signposts! For the children it would be possible to simplify this somewhat:

  1. on the way to the incitement of the plot by making introductions
  2. on the way to the climax
  3. marching toward the end

I wanted to introduce the children to these points of orientation, but a lesson on the ancient Greeks was out of the question! The subject must be approached in as lively a manner as possible. At this point I considered the possibilities for using SAGA. With only three cards it would be possible to set the decisive milestones for orienting the story:

introduction - plot impetuson to climaxclimax - on to the endend

It almost worked. Story structure stood tangibly before the children’s eyes. (For me the only thing missing at this point were SAGA images in large format.) They were able to “read” the details directly from the pictures. It was possible to use the picture cards as notes or “cheat-sheets,” so to speak.

Yet the final image proved to be problematical. Although it was fairly easy for the children to put together a story from the first two images, the last picture restricted them. It represented a prison for the imagination. Although necessary for the structure of the story, in composing stories independently this picture seemed to act as a barrier. Once again, logical: a prescribed ending to a story presupposes an overview. For the children the situation was like a topography: if your task is to get from your own house to Berlin but you only know the streets as far as the town limits, then the rest of the way is like a black hole that can only be filled in by a general map.

The solution to this problem, however, proved to be simple. The final image would be created by the children themselves, after they composed the conclusion to the story. (Author’s note: suitable here are the CLARO cards, which are meant to be designed by the user!) Based on what I have just outlined, we finally developed our approach for the storytelling club. During the initial phase the children practiced creating stories based on objects. In the second phase the SAGA cards were introduced. The children were divided into groups (two to three participants), each receiving two pictures and one object. The pictures were to mark the plot impetus and climax of the story, with the object taking on some significance during its development. The stories, usually short, were written down and the last image painted.

This approach would be practiced several times in varying groups. The main focus, during phase three, was on turning these mini-plots into real stories, to be told in a detailed and understandable way. In order to function as points of orientation for the children, the pictures, in the manner of an “oh! experience,” must stimulate the memory at the relevant points in the story. It was therefore important that these “oh! experiences” be as vivid as possible.

However, the pictures didn’t automatically stimulate this response. For the children the images were just pictures from the SAGA deck until the necessary connection between picture and story was established by acting out the story, the most important structural points being the plot impetus, the climax and the conclusion.  The dramatised scenes were linked to one another by the SAGA images. As soon as the structure became clear, the story would be practised once again, this time with the pictures laid out on the floor.

After practising like this the children would remember the story without having to memorise it. It was even possible to improvise on the story with the structure firmly established in this way. And so with the help of Aristotle and SAGA it was possible for us to animate children to storytelling!

Marco Holmer ~ Storyteller and member of the Utrecht Storyteller Group
Utrecht, Holland

Excerpted from the book Strawberries Beyond My Window: Games of Association for Opening the Door to Creativity and Communitcation, by Waltraud Kirschke.

Card images are from the SAGA deck.