The Game of Inner Vision

Way back in October of 1999, Janine Moore’s article “OH Cards: The Game of Inner Vision” appeared in Connections Magazine, Issue 45. The full article is available now on the Positive Health Online website.

The article introduces the OH cards and suggests different ways to use them, but also gives us insights into the process Ely Raman went through to create the original OH cards, as well as information about his life.

From the article:

“If you need an ice-breaker in a room full of strangers, open up a deck of OH cards. According to their creator Ely Raman, ‘The cards will get people talking and you won’t be strangers for long.’ ”

“The power of the cards lies in their ability to tap into the unconscious and perhaps bring to the surface buried feelings and emotions.”

Child Therapy and Mental Health

A contributor to the Child Therapy and Mental Health website posted a short article about using various OH genre cards in therapy practice with children.  The article, “Associative cards,”  was posted by blaxter on December 15, 2008.

Storytellers Using OH Cards

Storytellers all over the world use OH cards to spark and deepen their stories and to facilitate storytelling with others.

The websites for the sampling of storytellers listed below are either in English or have an English language option (look for and click on the small English flag on pages that have an English option).

Asian Storytelling Network – Singapore

Mo Egetmeyer, the OH cards publisher, has given many workshops in Singapore, hosted by the Asian Storytelling Network. They offer programs, workshops, and courses in storytelling for all ages.

Marco Holmer – Germany

Marco tells stories in theatres, schools, homes for the aged, community centres, and libraries. He tells stories in English, German, and Dutch.

Richard Martin – Germany

Richard is from England, but lives in Germany. He says this about the SAGA and 1001 decks he uses: “I am always amazed by the associative power of the folktale images depicted on the cards in this series. They are incredibly effective with all ranges of age and ability. Moreover, my students love using them!”

OH Story | Ralf Linde

Team Training for Leadership

During the last ten years the “human factor” (that is, acknowledgement of the emotional level) has also gained in consideration in the industrial sector. Emotions, naturally, have a direct influence on achievement as well. It is now acknowledged that a well-functioning team does not hesitate to address conflict and is practised in discussing problems and issues.

We often work with the OH cards in seminars and workshops. Spreading them out on the floor so that everyone can see them, we try to home in on an emotional quality in the participants by asking them each to select a card which corresponds approximately to their feelings at that moment in their current situation. A question at any seminar, for example, could be, “With what feelings did I come here today?” The OH cards present many possibilities in answer to such a question. The associative cards function as a catalyst both for communication and for the experience of closeness among the participants. This feeling of closeness is important because the success of our work as trainers is dependent on the participants opening up during the three or four days they are together – that is, that they reveal themselves more readily than they might in a normal, more formal situation.

Our workshop and seminar participants come from various domains of business, are usually from the industrial or service sectors and are often managers and their assistants – a colourful assortment of people, really, not only from Audi but also from a broad spectrum of the free market economy.

Sometimes I use the SAGA cards as well as the OH cards, especially when the topic is leadership: these images with their figures of highly symbolic characters facilitate a ready comprehension of particular group mechanisms having to do with leadership.

Ralf Linde ~ Trainer for the AUDI Academy
Ingolstadt, Germany

Excerpted from the book Strawberries Beyond My Window: Games of Association for Opening the Door to Creativity and Communication, by Waltraud Kirschke.

OH Story | Marco Holmer

Storytelling with Children

To inspire children to give accounts and tell stories – this was the task I was assigned at the youth centre and school in the Rivierenwijk district of Utrecht. Not only should everyday experiences be related but also short pieces of creative composition, such as stories that are found in picture books, stories with a plot, stories that make sense. This process should give the children, especially the foreign children, a fresh impulse for communication.

Out of this task evolved a storytelling club. Each week ten children between the ages of 7 and 9 met with the aim of composing stories and telling them to one another. A suitcase filled with various objects served as the goldmine of material from which to extract ideas. As we handled and examined the objects we would ask ourselves, “To whom could this object belong and what role could it play in the story?”

The children were delighted. They began to create never-ending stories that eventually did end – in nothing. It was the beginning and the end that posed the problem. The children could not come to grips with a story structure – quite logical, actually. To tell a story by heart presupposes an overall and advance knowledge of the story. The teller has to orient him/herself like a bird in flight; otherwise s/he loses track of the path. For many of the children this proved to be an impossible task. Children experience a story like a film – it unfolds word by word. This can be observed in their experience reports. After school vacation it goes like this: “First we drove to … and then … and then we ….” All the experiences are stored in the memory chronologically. The only way to recapitulate it is to tell it in the correct chronological sequence.

When I realized this, I wondered how I could give them the necessary signposts for orienting themselves within their stories. For this, I got some help from the philosopher of Greek antiquity, Aristotle. In his “Poetica” he stipulated the structure of the story to comprise five main parts:

  1. introduction
  2. incitement of the plot
  3. climax of the plot
  4. fading out of the plot
  5. conclusion

I had found my signposts! For the children it would be possible to simplify this somewhat:

  1. on the way to the incitement of the plot by making introductions
  2. on the way to the climax
  3. marching toward the end

I wanted to introduce the children to these points of orientation, but a lesson on the ancient Greeks was out of the question! The subject must be approached in as lively a manner as possible. At this point I considered the possibilities for using SAGA. With only three cards it would be possible to set the decisive milestones for orienting the story:

introduction - plot impetuson to climaxclimax - on to the endend

It almost worked. Story structure stood tangibly before the children’s eyes. (For me the only thing missing at this point were SAGA images in large format.) They were able to “read” the details directly from the pictures. It was possible to use the picture cards as notes or “cheat-sheets,” so to speak.

Yet the final image proved to be problematical. Although it was fairly easy for the children to put together a story from the first two images, the last picture restricted them. It represented a prison for the imagination. Although necessary for the structure of the story, in composing stories independently this picture seemed to act as a barrier. Once again, logical: a prescribed ending to a story presupposes an overview. For the children the situation was like a topography: if your task is to get from your own house to Berlin but you only know the streets as far as the town limits, then the rest of the way is like a black hole that can only be filled in by a general map.

The solution to this problem, however, proved to be simple. The final image would be created by the children themselves, after they composed the conclusion to the story. (Author’s note: suitable here are the CLARO cards, which are meant to be designed by the user!) Based on what I have just outlined, we finally developed our approach for the storytelling club. During the initial phase the children practiced creating stories based on objects. In the second phase the SAGA cards were introduced. The children were divided into groups (two to three participants), each receiving two pictures and one object. The pictures were to mark the plot impetus and climax of the story, with the object taking on some significance during its development. The stories, usually short, were written down and the last image painted.

This approach would be practiced several times in varying groups. The main focus, during phase three, was on turning these mini-plots into real stories, to be told in a detailed and understandable way. In order to function as points of orientation for the children, the pictures, in the manner of an “oh! experience,” must stimulate the memory at the relevant points in the story. It was therefore important that these “oh! experiences” be as vivid as possible.

However, the pictures didn’t automatically stimulate this response. For the children the images were just pictures from the SAGA deck until the necessary connection between picture and story was established by acting out the story, the most important structural points being the plot impetus, the climax and the conclusion.  The dramatised scenes were linked to one another by the SAGA images. As soon as the structure became clear, the story would be practised once again, this time with the pictures laid out on the floor.

After practising like this the children would remember the story without having to memorise it. It was even possible to improvise on the story with the structure firmly established in this way. And so with the help of Aristotle and SAGA it was possible for us to animate children to storytelling!

Marco Holmer ~ Storyteller and member of the Utrecht Storyteller Group
Utrecht, Holland

Excerpted from the book Strawberries Beyond My Window: Games of Association for Opening the Door to Creativity and Communication, by Waltraud Kirschke.

Card images are from the SAGA deck.

Andrée Pouliot's 1001

Andrée Pouliot’s paintings for the 1001 deck emerge from her interest in the centuries-old tales of the Arabian Nights. On her website, she offers a small gallery of images from the deck, along with information about the sources she used and reflections about the stories in “Studies on the Arabian Nights.”

The card shown here is “The Jinn.”

Healing Trauma

Dr. Ofra Ayalon, one of the creators of the COPE deck and an internationally known traumatologist and author, wrote an article in Therapy Today about “Healing Trauma with Metaphoric Cards” (download the PDF) (September 2007, pages 22-24).

OH Story | Ely Raman

A group of people were playing OH at a centre where workshops on personality development are held. One of the participants was only observing. During a break he commented that OH is too simple. One of the payers suggested that he draw a set himself and find out what it meant to him. He drew the word WAIT and a picture of children at a playground. Without thinking about it he explained that what occurred to him in looking at this card combintation was that he had a wonderful relationship with his sons and that he could hardly wait to be back home with his family.

The next day he spoke again to the workshop participant who had suggested he draw a set, too. He admitted to having behaved rather arrogantly and said that he had not slept well the previous night. He kept thinking about the cards he had drawn. “I do have a good relationship with my sons,” he said. “However, the word WAIT does not refer to ‘wait’ but to another word that sounds exactly the same: WEIGHT. I have been fighting against my excess weight without success for years. I have long since gained the impression that the entire shell of fat I have built around myself is none other than a defense against my feelings. During the night it became clear to me that my being overweight has something to do with the fact that I have a hard time accepting the love and affection that my sons have for me!”

Ely Raman ~ Artist, teacher, creator and painter of the OH, SAGA, and PERSONA cards
Victoria, Canada

Excerpted from the book Strawberries Beyond My Window: Games of Association for Opening the Door to Creativity and Communication, by Waltraud Kirschke.

A Card is Only a Beginning

When we choose a card, we make a decision. Turn the card over and see what this decision was about. But that’s still only the beginning.

A card is like a moment or a snapshot. It’s a link to a world that expands, that draws you in, if you’re willing.

What is beyond the card? What does the image only hint at? What meaning do we give to what’s hidden? What do we want to make visible and known?

A card is only a beginning, but a beginning is enough.